12/30/2023 0 Comments Worm cyoa jailbreakerOnce per day, you are stocked with three lifelines which can be each be used exactly once: Any strength for other power classifications (Master, Tinker, Blaster, Thinker, Striker, Changer, Trump, Stranger) would be appreciated. So, don't suggest any Mover, Shaker, or Brute powers, only suggest Breaker powers that, alone, would put a person at least at the same level as Night, Fog, Vista, or Glory Girl. I've already completed Mover, Shaker, and Brute powers, and am mostly done with Breaker powers. So, please give me any power suggestions you have as well as what power classification you'd put them under. Power is basically the replacement of only allowing you to take a certain amount of powers per section, though in the case of the Abaddon Power Section it's also used to determine how many powers you can use at once, since you can only have x-Power worth of powers active if your Capacity is more than x. I'll just give you a look at the description and explanation in the CYOA.Īlso, an explanation of the points. Instead, the Abaddon Shard gives you another way to get powers. You can buy powers just like the Warrior/Thinker Shard section, but an Abaddon Shard costs just as much as a Tier-15 power, which is a lot. The Abaddon Shard section is the same, except in the mechanics of how you get powers. Two powers of each classification per tier. Tiers 0 to 15, with Tier-0 being the weakest and Tier-15 being the strongest. The Warrior/Thinker Shard section is fairly normal. I still think I'll be able to complete the CYOA this month, probably.īefore I ask for suggestions for powers for the Abaddon Shard section, I feel like I should explain what's different between the Abaddon Shard section and the Warrior/Thinker Shard section. After it's complete I'll need to add some options in varying places, need to do a bunch of point stuff since some sections just don't have point costs, and others just need to be rebalanced, and then I need to add pictures. I have this weekend free, and presumably Monday and Tuesday after classes end, and want to finish the Abaddon power section, the last section I need to complete. So for Homestuck-which started off as popular as Problem Sleuth and only grew bigger over time-Hussie just said "Screw it" and eliminated the reader input gimmick at the earliest opportunity.So, because of school progress with V7 has slowed down, a lot. By the end, he found that he knew exactly where he wanted the story to go, and he was just choosing the reader suggestions that would best take him there-which wasn't all that different from normal writing. ![]() MSPA saw an explosion in popularity over the course of this story, so the Huss wound up utterly swamped with suggestions. ![]() Then for Problem Sleuth, Hussie elected to choose which reader suggestions he used. This quickly got too unwieldy, and Bard Quest never finished. Thus, there's a lot of meandering pointlessness and Video Game Cruelty Potential on display.įor the next story, Bard Quest, Hussie decided to mix things up and create multiple story paths based on every possible choice. In the first story, Jailbreak, author Andrew Hussie resolved to go with the very first reader suggestion at every point, no matter how stupid. Or at least it started off as one, and showed off the strengths and limitations of the format. MS Paint Adventures was a choose-your-own-adventure thing driven by reader comments.
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